My current solo game development project I’m working on has taken me to learn VR in Unity. So after a quick tutorial, these are the fruits of some labour. More videos after will show the game’s progress and how it’s going.
So the VR game I’m working would be about punching/boxing, and so just to start seeing and getting responses to punches is a good start. Here I’m punching and ‘breaking’ a target I made. The target, at contact, would swap with another object and have appropriate physics applied to it to simulate it shattering in the punch direction. Its not much, but it’s honest work.
A poorly modelled boxing glove, and a rail spawner for the targets certainly feels like a possible mini game mode for the game. Some work might be needed for interactions on movement if i go down this specific path more.
So something I thought about with the targets and enemies would be deformation. So before I have even made an enemy I wanted to make a deformation system that works in runtime. So here we are. Pretty satisfying.
Made a very early stage robot character in blender to throw punches at the player. Animations came out nice but I probably need to work more on physical design through modelling. I did not worry about texturing yet. Will now try to work on the player getting smacked in the face by this guy. Also added the deformation system to his body to see how it goes. It needs work.