My current and most recent Unity project.
Alright, you know those ‘wishing well’ coin donation things you see at shopping centres? (They might’ve been bigger back in the day) Well I guess that was the inspiration for this project. Something kind of unique to my knowledge, but also relatively simple.
Take your coin, make it last as long as possible by knocking other coins for speed, etc.
- Its been better to work on this than previous projects, but I am finding it difficult to be creative when it comes to UI, music and visual setting.
- The code was annoying, but it includes;
- making the coin stay upright depending on surface angle underneath,
- changing the coin’s direction whilst maintaining the coin’s forward direction on the surface,
- decreasing or increasing the speed of the coin depending of angle of surface underneath,
- Generating all the other NPC coins
- NPC coin movement, being hit, values (The right number of 5c, 10c, 20c ,50c, $1, $2 coins)
- The score value dynamically increase with coins being hit.
- The effects were made using the Unity particle system.
- The ‘drift’ mark was made using a Unity Trail.
The project has been fun, but has grounded me to how difficult a solo project is.