Shop Sim – Unity Attempt

Yea…after attempting the sorting app, and deciding to make a more ‘game’ game, I of course immediately became too ambitious and got into developing a shop simulation setting game.

As i put more time into it, I more realized how long a project like this would actually take and decided quickly back out into something smaller.

All that was done for this were simple blender models for the shop walls, and stands, as well as a bit of C# to layout a grid pattern for object placement to better manage customers inspecting things.

A grid was used over free form placement since I wasn’t sure how to make the customers routes procedurally based on free form item placement.